Today's post is all about Draven, and about how damn good looking he is.
Wait, no it isn't. Sorry, Winternova!
Today we learn
how to team fight. Indeed, that climactic mess of colors and movement generally decides the game, and so here we detangle the confusion and aim for perfection. Congratulations, you've hit the jackpot. Nestle in and grab a drink, this will help your game more than any post.
To begin, let's talk about roles. Note, I'm not talking lane positions. Riot assigned each champion a role from the following list.
- Assassin
- Fighter
- Mage
- Marksman
- Support
- Tank
You've seen these before, but may completely ignore them and choose instead to mentally categorize your champions as top/mid/jungle/adc/support. That's a very normal behavior in bronze through gold, since we have this convention of putting a fighter or tank on top and a mage in mid, etc etc.
However, when we look at team fighting, we need to consider the champion's role from above rather than their laning position. For example, if you bring Lulu into the mid lane, you should probably team fight as a support (unless you get fed and build for carry). If you bring Leona in to the bottom lane, you should probably fight as a tank during team fight.
The Beginner Strategy
You may recall this strategy. Perhaps it still feels painfully familiar.
- Right click nearest champion
- Press all the keys
- Probably lose track of your champion entirely in the melee
- Death or victory
- If you're still alive, repeat.
Don't fret. There's hope.
The Bronze Strategy
You may already be familiar with this basic strategy: "Target the ADC! OMG NUBS TARGET TEH CARRY!!!1111"
That's actually a good start. Tanks die slow and aren't usually a threat. However, it can't be every man's goal. Not all the 5th graders should chase the soccer ball.
The LoL Cents Team Fight Strategy
Find your role below and do as advised.
Marksman (ADC)
If you built purely offensive items like most ADCs, you are the squishiest and also highest threat member of your team. Marksmen have less escapes than any role in the game. Look at
Ashe, she has none. This means surviving is your #1 priority. Priority #2 is outputting damage, priority #3 is killing folks. Never compromise your first priority for your second or third.
Stay behind every single member of your team, all the way at the back, and
always attack the nearest target. If the nearest target is the tank, so be it. It's better for total damage output over the course of the fight for you to attack the tank than to enter the fray like a moth into a flame. Besides, you built
last whisper, right? You can cut that tank down better than anybody on your team.
Obviously if the nearest enemy is not a tank, that's better for you. And of course, if two targets are equidistant, select the squishier target until they flee. Don't chase. Stay back. Your #1 goal is survival and constant damage output.
When an opponent crosses the fight to isolate and kill you, run. Somebody on your team should
CC the person diving on you. This is called "peeling" because they peel the person off of you.
If nobody peels for you, CC the attacker yourself. If you know how to kite, or
peel for yourself, for example by using a
BORK, then do so. The best thing you can ask for is a squishy, threatening target from the opposing team diving on you but getting CCed so hard by others that they spend the entire team fight doing absolutely zero damage whilst you
kite backward and roast them.
It's really important you understand what kiting is: As your champion walks, their attack speed timer counts down at the same rate as when standing still. This means you can move backward between auto attacks and still output the same damager per second. So, take a step back, then auto-attack, and repeat. If you have slower attack speed, you need to walk longer. If your opponent is slowed, you can put out damage this way without them catching up to you. This is why BORK is recommended for you, not for offense, but for defensive self-peeling while kiting.
Support
Some supports, such as thresh, are great for initiating a fight in a way that gives your team an initial advantage. If you are this type of support, do so, but ping beforehand so your teammates see it coming.
If you're not good for initiation (looking at you Soraka), wait until the team fight erupts.
In either case, your priority is protecting the ADC. Stand just in front of your ADC, blow your spells toward the fight, however save your best CC spell(s) to peel any carry that comes for your ADC. Sometimes this opponent carry will notice that your ADC is out of reach and switch to you... This is still an acceptable time to peel. Run the away from your ADC. Your ADC will likely switch to this person and kill them while you kite. Again the ideal situation is your carry auto-attacking the hell out of the opponent carry whilst they're stuck CCed chasing.
Assassin/Mage/Tank/Fighter
These roles must already know which opponent is the biggest threat. This is your target. Sometimes the opponent tank will become the biggest threat - such as a superfed Jarvan IV. Believe it or not, this means you attack the tank first. As a team. In solo queue, this is an awful situation because their biggest damage output is seriously tanky, and folks will ignore him and chase a supremely underfed and poorly played ADC, who is really inconsequential. Communicate ahead of time so you're not alone attacking the beast.
Also ensure you know the 2nd target, so that you don't get a determining kill and then throw the fight by switching to a trivial but tanky Leona.
Gap close on the opposing team's biggest threat. You have the simple goal of getting to them and killing them. Remember items/spells that cleanse if you get "peeled." Remember every CC item that will help you isolate that carry. Slow, stun, knock up, BORK, exhaust... whatever. When they're dead, choose the next biggest threat.
Don't use CC items on anybody except your target. Don't waste a BORK or an Exhaust spell on a support/tank (unless they're your target).
And of course - don't attempt to dive a target so out-of-reach that it's unrealistic. You'll give the opponent that
ideal situation mentioned in the support role: you're so CCed and stuck that you do no damage while they roast you from back line. If you find yourself in that situation, use your escapes and re-engage once you're forgotten. If you have no escapes... target the lowest nearby healthbar before you die.
Tank
Make sure you enter the fight first. If nobody follows you'll melt fast, so ping your intentions ahead of time!
Assassins
You are squishy and deal short bursty damage to their carry all at once and then find yourself a bit useless. Make sure you enter well after the tank. Don't initiate on your own unless you catch a valuable squishy target absolutely out of position and know you can secure the kill immediately.
Mages/Fighters
You usually have more CC than assassins. This makes you backup support. If there's no support in the fight (dead, other side of the map, none on your team to begin with) you should fulfill your normal role more cautiously while saving your CC ability to protect your ADC.
Fighter
Don't forget - if you built tanky and are the tankiest on the team, you should probably play like a tank.
Hope you enjoyed. 'til next time.